![]() ![]() ![]() ![]() My particular favourite is a classic Dungeons & Dragons beholder adorned in countless rocket launchers and machines guns, rather than its traditional tentacles.īecause of their size and the creativity they exude, these bosses are undoubtedly the visual highlight of Enter the Gungeon, but at all times the game pops with colour and excitement - especially on the Switch’s small, bright screen. Basic enemies include cute little bullets and shotgun shells, whilst bosses are much more creative. Once the game begins properly, Enter the Gungeon features the better kind of procedural generation that actively enhances gameplay, rather than the kind that creates dead ends and frustratingly tough rooms.Įnemies in Enter the Gungeon (including bosses) are almost always themed around weapons and ammunition, although the enhanced 16-bit style graphics don’t always show them in clear detail, despite the game looking decent overall. Players choose from one of four characters before battling through a mercifully brief and fairly amusing tutorial sequence which teaches them the basics of moving, aiming, shooting, dodge-rolling and using a blink ability that cancels all projectiles currently on the screen. The short answer is that Enter the Gungeon is actually pretty good, despite having a disarmingly mundane start. Does Enter the Gungeon have what it takes to hang out in such elite company, or is it destined for e-shop ignominy? Whilst standout examples of twin stick shooters to make the, erm… switch to Nintendo’s portable console include the likes of Hammerwatch and The Binding of Isaac, not all games are created equal. Set in a rogue-like dungeon with a number of increasingly challenging floors, four diverse characters to choose from and a shed load of randomised boss encounters to battle through, Enter the Gungeon is pretty much the same on paper as about fifty percent of all indie games recently released on Nintendo’s Switch. ![]()
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